I've been fascinated lately by the retro low-polygon style of some 3D indie games. It reminds me of pixel art in that it's an old-school, "obsolete" style that's having a resurgence with indie and mobile games.
In general, restrictions breed creativity. By imposing a color limit and set a sprite size in your pixel art you are forced to be creative to make your artwork look good. This also helps with the consistency of the art style of the game, and, surprisingly, can result in more crisp and compelling visuals than if you started with fewer restrictions. The same is true for low-poly: by limiting the number of polygons in your models, you are forced to simplify and streamline your designs, create sharp shapes and crisp visuals.
Does any of you work with low-poly graphics? What program do you use to create your models? Do you have any useful information, maybe some tutorials or pointers on how to create good-looking low-poly artwork?
Keep it up!
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